
When I saw screenshots on the fly it look too Minecrafty/Store Asset-like. Personally the gun model could perhaps use a little redesign, perhaps just changing the color of the suppressor. Explore new locales, accomplish varied objectives and fight against state-of-the-art 1997 enemy AI. It is endlessly confusing with Xbox prompts for those of us who do not use that scheme.

The game was released in Early Access previously, with the additional levels being added being described as something akin to that of an “episodic game”. If the premise of Agent 64: Spies Never Die intrigues you, but you can’t wait until later in the year for the game to enter Early Access, there’s a free demo available to download right now on. A retro FPS inspired by classic 90s console shooters. This will be Replicant D6’s debut title, with the game initially being shown off last year and progress being posted regularly on Twitter leading up to this new trailer. Play The Demo Of James Bond Homage Agent 64: Spies Never Die Now By Josh Coulson Published No GoldenEye No problem. On the Steam page for Agent 64: Spies Never Die, Replicant D6 describes the game as “a retro FPS inspired by classic 90s console shooters.” Players will be able to “explore new locales, accomplish varied objectives and fight against state-of-the-art 1997 enemy AI,” and an in-game map editor will allow users to create their own levels.

Several maps – including a snowy plain and a bullet-torn bathroom – look strikingly familiar to levels from GoldenEye, and carrying out actions like firing your gun and throwing gadgets have been animated in a similar fashion. Fans of GoldenEye will note that from the trailer, Replicant D6 seems to have put a lot of work into recapturing plenty of the 1997 Bond game’s features.
